About
I build low-level software and infrastructure: real-time audio tools, Vulkan graphics, remote orchestration, and reproducible NixOS environments.
My public work includes wstudio, a modal music workstation in Zig, now in public beta; kiln, a C99 game engine used by kyub; and zctl, a remote machine control plane.
My game tools include bbtracker, a live Metal Gear rank and codename overlay, and qcamo, a quick camouflage menu for MGS3.
Other projects include the Umbra colour scheme and Tessera Mono bitmap font. See all projects.
I have a technical background in electrical engineering and work mainly with C, Zig, TypeScript, Go, SQL, Linux, and Nix.